Tuesday, April 15, 2014
Random tables inspired by Amon Amarth
Tuesday, March 18, 2014
Monday, March 17, 2014
Thursday, March 13, 2014
Lusus Naturae
I am happy to announce that Lusus Naturae, the spiritual successor to the Teratic Tome, is now crowdfunding on Kickstarter.
https://www.kickstarter.com/projects/rafaelchandler/lusus-naturae-a-gruesome-old-school-bestiary
Lusus Naturae ("freaks of nature") is a hardcover compendium of horrific monsters for old-school role-playing games, and it will feature face-melting artwork by +Gennifer Bone.
I would be most grateful if you could help spread the word.
\m/
-- Rafael
#lususnaturae #teamscaphism
Tuesday, February 25, 2014
Lara Croft, Dungeon Raider
Lara Croft was born into aristocracy, and was to be married into wealth. But a plane crash stranded her in the Himalayas, and there were no other survivors. Young Lara had to rely on her wits to stay alive. She discovered an ancient monastery, where she recovered an enchanted sword. Naturally, she touched the sword, unleashing powerful magics, and she barely escaped with her life.
After two weeks, Lara finally made her way to civilization, but realized that she wanted to go back. She rejected what was intended for her, and instead chose a different path: exploring dangerous tombs and recovering valuable treasures.
She faces puzzles. Some require calculated action (jumping to a specific location, climbing a certain wall to see what's atop it). To solve other puzzles, she must navigate mazes, time her movements carefully, find and pull levers, and locate keys or other items.
Running through the game level is ill-advised, due to numerous traps: spiked pits; giant boulders that drop from above, crushing Lara's body, walls that slide together, pulverizing anyone caught between them; and projectiles (arrows, blades) flung from holes in walls. Some traps inflict damage, and some are immediately fatal.
Along the way, Lara kills her enemies: men with weapons, wild animals, mummies, dinosaurs, skeletons, giant spiders, demons, gargoyles, wraiths, and dragons. Occasionally, she must use dangerous magics to defeat her foes and seize the gold.
Lara Croft is a murderhobo.
Friday, February 21, 2014
Thursday, February 20, 2014
The Zine Scene, #1
I recently picked up the first issue of Metal Gods of Ur-Hadad, which is compatible with Dungeon Crawl Classics.
It is most definitely Metal.
We start off with three pieces of setting info: The Metal Gods; Ur-Hadad, The First City; and Assassins of Ur-Hadad. All three are written by Adam Muszkiewicz. These writings tell us of the time before Metal, in the land of Ore: humans warred alongside Dwarven allies against the Elder Races. We learn of "bone ziggurats and calcified gardens." We are told of the nonexistent assassins of Ur-Hadad; the random table for assassin guild creation is pretty wild. Muszkiewicz follows that up with an article about mercenary life, written in-character by Captain Chogrun Versk.
Edgar Johnson contributes Street Kids of Ur-Hadad, an adventure that kicks of with a roll-all-the-dice generator for creating neighborhoods, and another one for the gangs. These tables are governed by rules that turn the entire experience into a mini-game. Since DCC is full of gonzo dice (d16, d24), you may need a die-roller app -- unless you've already got d14s on hand.
[Noteworthy: the majority of proceeds from PDF sales of the zine go to StandUp For Kids, a secular and nonpartisan organization. Pretty damned decent, if you ask me.]
The adventure itself is a funnel (described as a "meat grinder") designed to cut the number of PCs down to a more manageable figure. Judging from the Just Another Day in Ur-Hadad table, I'd say it'll work.
The zine is illustrated by Wayne Snyder, who worked on Jack Shear's Devilmount; the images are all quite kickass and metal. Snyder wraps up this issue with Cave of the Maggot Witch, a one-page dungeon with instructions on how and when to plug it into an existing campaign.
When all is said and done, this is true Metal. You can pick it up here:
http://www.kickassistan.net/p/metal-gods-of-ur-hadad-zine.html
Wednesday, February 19, 2014
Saturday, February 15, 2014
Roll For Initiative, 2/15/14
Friday, February 14, 2014
Thursday, February 13, 2014
Mad Scientist Encounters
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Sunday, February 9, 2014
Roll For Initiative, 2/9/14
Coprocephalic - Gluttonous Chunks |
Extermination Dismemberment - Serial Urbicide |
Kreator - Phantom Antichrist |
Spawn of Possession - Incurso |
Thy Art is Murder - Hate |
Lacerations of the Slain Priestess
When our world was struck by the cosmic phenomenon known as the Blastbeat, everything changed. Distorted mutants walk the streets, and dragons soar through blood-red skies.
The fanatical evangelists who now run our country have created an army of robotic drones who police us with cyber-technology, like shining gears in the proverbial machine. Corporate surveillance satellites monitor our every move.
There's only one thing that can save us: Metalheads. Born in the aftermath of the blastbeat, Metalheads are wandering murderhobos armed with strange weapons and magic, defending people against censorship, pollution, racism, nuclear war, and a theocracy built by religious zealots who want to impose their conformist views on the world.
From Devil's Island to the Quarters For the Criminally Insane, from the Belly of the Beast to the Sanitarium, Metalheads crawl through 21st-century dungeons (office buildings and strip malls) in search of glory, treasure, and violence.
Lacerations of the Slain Priestess is a reskin of Lamentations of the Flame Princess. It uses dice. It goes well with beer.
Written by Rafael Chandler. Illustrated by Claudia Cangini, Cliff Roth, Gennifer Bone, Metalhead, and Will Towles. Scheduled for release around Easter 2014.
Saturday, February 8, 2014
World of the Lost
I'm working on a new adventure for Lamentations of the Flame Princess. It's called World of the Lost, and it's going to be fun!
Central Africa, 1551. The metalworkers of Awka rise in prominence, even as the Kingdom of Nri declines. Every year, the Awka who dwell in the shadow of the Great Plateau deliver their tribute to the gods that dwell there.
To acquire this treasure for themselves, the adventurers must face great beasts like the gbahali, mokele-mbembe, and the kholomodumo. Then they must brave a dungeon where memory is an illusion and time is a weapon. No sane person would ever attempt this. But a thousand years of tribute paid in silver... Obviously worth it!
World of the Lost is an adventure for characters levels 1-4, featuring wilderness adventure, dungeoneering, new spells, new magic items, and very old monsters. The module is accompanied by an MP3 soundtrack that provides the Referee with necessary information during play.
The only way to get a print copy of my upcoming 48-page adventure is to back the new indiegogo campaign from Lamentations of the Flame Princess!
Starship Generator
The Starship From Hell. Click to generate a random starship. |
Friday, February 7, 2014
Collective nouns
A royalty of griffins
An astonishment of unicorns
A mystery of displacer beasts
A crown of dragons
A thunder of umber hulks
A shiver of drow
A scuttle of kobolds
A rattle of skeletons
A dirge of wights
A squirt of green slimes
A growl of owlbears
A snarl of gnolls
A mask of mimics
A squirm of carrion crawlers
A stench of otyughs
A glory of wemics
A sight of beholders
A cackle of harpies
A cyst of demons
A hiss of displacer beasts
NPC Encounter Generator
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Orc Generator
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